Recommendations
Hope the lists below will be useful for you.
on (ui/ux)design & research:
- Don’t Make Me Think, Revisited: A Common Sense Approach to Web Usability | by Steve Krug
- Atomic Design | by Brad Frost
- Refactoring UI | by Adam Wathan, Steve Schoger
- UX Collective
- Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems | by Steve Krug
- The business value of design | McKinsey Quarterly
- Service Design: From Insight to Implementation | by Andy Polaine, Lavrans Løvlie, Ben Reason
- The User Experience Team of One: A Research and Design Survival Guide |by Leah Buley
- Universal Methods of Design: 100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions | by Bella Martin (Goodreads Author), Bruce M. Hanington
- Interviewing Users: How to Uncover Compelling Insights | by Steve Portigal
- How to Do Things with Words | by J.L. Austin
on games & gamification:
- Anything by the Gamification Group
- The Art of Game Design: A Book of Lenses | by Jesse Schell
- Reality is Broken: Why Games Make Us Better and How They Can Change the World | by Jane McGonigal
- Homo Ludens: A Study of the Play Element in Culture | by Johan Huizinga
- The Grasshopper: Games, Life and Utopia |by Bernard Suits
- Flow: The Psychology of Optimal Experience | by Mihaly Csikszentmihalyi
- Actionable Gamification: Beyond Points, Badges, and Leaderboards | by Yu-kai Chou
- Rules of Play: Game Design Fundamentals | by Katie Salen, Eric Zimmerman
- Nudge: Improving Decisions About Health, Wealth, and Happiness | by Richard H. Thaler, Cass R. Sunstein
- Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | by David Kushner
- Service Design Turku (A small but powerful group of people with great events from Turku)
- SDN
- IGDA Finland
- Global Game Jam
- anthonyboyd.graphics (free mock-ups and textures)
- A guide on how to make a portfolio for service designers
- flaticon (basis of creating vector assets)
- Noun Project (a generous library for various types of visual assets)
Graphic design:
- Non-Designer’s Design Book
- Graphic Design Thinking: Beyond Brainstorming (Ellen Lupton)
- Type Matters! (Jim Williams)
- Designing with Type
- Thinking with Type (Ellen Lupton)
- The Elements of Typographic Style (Robert Bringhurst)
- Making and Breaking the Grid (Timothy Samara)
- Layout Essentials: 100 Design Principles for Using Grids
- Steal Like an Artist
- Show Your Work!
Interaction Design & Cognitive Psychology:
- User Friendly (Cliff Kuang with Robert Fabricant)
- Bottlenecks: Aligning UX Design with User Psychology
- Interaction Design: Beyond Human-Computer Interaction
- Hooked: How to Build Habit-Forming Products
- Designing with the Mind in Mind: Simple Guide to Understanding
- User Interface Design Guidelines
- Drive: The Surprising Truth About What Motivates Us
- Flow: The Psychology of Optimal Experience
UX Design:
- Emotional Design: Why We Love (or Hate) Everyday Things
- Web Form Design: Filling in the Blanks
- Universal Principles of Design
- A Project Guide to UX Design: For user experience designers in the field or in the making
- Practical Web Analytics for User Experience: How Analytics Can Help You Understand Your Users
- How to Make Sense of Any Mess: Information Architecture for Everybody
- The Elements of User Experience: User-Centered Design for the Web and Beyond
UX Research:
- Design for How People Think: Using Brain Science to Build Better Products
- Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience
- Interviewing Users: How to Uncover Compelling Insights
- Quantifying the User Experience: Practical Statistics for User Research
- Think Like a UX Researcher: How to Observe Users, Influence Design, and Shape Business Strategy
- Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
- Eye Tracking the User Experience: A Practical Guide to Research
- Observing the User Experience: A Practitioner’s Guide to User Research
- Doorbells, Danger, and Dead Batteries: User Research War Stories
- It’s Our Research: Getting Stakeholder Buy-in for User Experience Research Projects
- Make Your Customers Dance: The Key To User Experience Is Knowing Your Audience
- Building User Research Teams: How to create UX research teams that deliver impactful insights
- Analyzing and Interpreting Qualitative Research: After the Interview
- Delta CX: The Truth About How Valuing Customer Experience Can Transform Your Business
Please let me know if something seems to be missing from that list